Why not turn-based Go servers?
Alan had asked me about turn-based Go servers like Dragon. I guess it's a matter of personal preference of whether you like your games real-time or turn-based. Perhaps it's because of an instant-gratification need to see my current skill level that I haven't yet tried turn-based servers.
I can't deny that there are strong benefits to these.
- You can take the time to analyze your position and moves. This makes them excellent for deep analytical play.
- You feel less pressure and are not affected by time constraints.
It's been said that the mind grows and develops faster with new challenges and I could probably benefit from playing deep versus playing fast. You may yet see me on Dragon one of these days.
I've noticed an ugly growing trend of blog comment spamming; readers (or bots) posting adverts as blog-entry comments. I've deleted five of these just today. As such, I've now had to turn on word-verification for all blog comments to help stem what might become a tsunami of spam.
4 Comments:
Sorry to hear about the spam!
Anyway, I also have played a few games on DGS and, for whatever reason, I just don't get into the games like I do on the real-time servers. Perhaps I'd play there more if I had absolutely no time for a real-time game, but otherwise I don't see much of a point.
Plus, the clocks seem to be always broken. ;)
I think it's kind of neat that you can have many games going simultaneously. My first two opponents on DGS both have over a dozen games running. Not sure what effect that would have on one's play, but I find it fun.
Also, the opponents I have found so far play pretty fast, up to around 5 moves a day. So if you find the right players you can make it through a game relatively quickly.
I forgot that I do have an account on Dragon. Assuming that you'd accept the recommendation of a 29k, I think you should play a pincer on K17 or L17 with Dave (after all, you have a 3-stone wall along D).
Even an extension to H4 might be worth a shot (but it's probably too small a move).
Of course, you could try a keima approach on R15. You will either receive back a pincer or he may extend to line O. If he doesn't respond with a pincer, I would try to claim the right side.
That's another advantage of turn-based servers; relaxed kibitzing!
;-D
Hah, those are almost exactly the moves I have been considering.
I think my estimated ranking of 25 kyu is much too high. I only chose that because DGS tries to translate ratings from other systems into appropriate DGS ratings, and when I tried to enter a much lower IGS rating it bumped it up quite a bit.
In any case, I'd rather rate myself too high than appear to be sandbagging.
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